2026-09-17 · guide

Shared-screen play fails for social reasons long before it fails for technical ones. Here is what actually helps.
Keyboard or touch, never both. Mixed input in a two-player game produces arguments about fairness rather than about skill.
Pass with a word, not a gesture. 'Your turn' plus the pause button is the entire protocol.
Start with a game that ends in under a minute so both players see the loss condition early. Long first rounds favour whoever is more familiar with the device.
It costs nothing and it removes the main source of grievance in casual play.
The best sign a shared screen session worked is that both people want one more round, not that they finished the pack.
Scores stay in the browser. If you want a record, write it down — it takes three seconds and outlives any account.