Straight to the point: Paper Plane is gaps that start at 42% of the screen and shrink with every point, playable in your browser right now. It is tuned for quick runs, honest difficulty, and controls that make sense the first time you touch them.
One tap flaps, releasing drops, and the world scrolls at you; thread the gaps and keep off the ground and the ceiling. The gaps that start at 42% of the screen and shrink with every point, so early pipes feel generous and the run only gets sharper the longer you survive.
It suits anyone with a queue to wait in or a kettle to watch: students between classes, commuters, parents stealing ten quiet minutes. There is no meta-progression to lose and nothing to catch up on - a week away costs you nothing but a little sharpness.
Flap through the pipes. One tap, one life, endless sky.
Read Paper Plane as a Maraton Pack game first and a Pecut Shelf game second. The shape explains how the session will end; the group explains what it will ask of you before that.
Difficulty sits at Easy and the player count at 1. Those two numbers decide more about whether you will enjoy it than the theme does.
If you are choosing between this and something similar, start here when you have Easy energy and elsewhere when you do not. Paper Plane does not pretend to be more than it is.